Research
Technologies can provide the player with various strategical or tactical advantages.
Researching
Researching a technology costs a certain amount of research points.
Researching a technology will take 1 turn. The technology a player is researching in any given turn will therefore become available at the start of the next turn.
There can only be one active research project at a time. Categories of Technologies
There are three categories of technologies that can be researched by the player:
Science technologies offer increased research point production and the science victory
Research Points
Every player generates 2 per turn.
Research points can be spent to research technologies or traded on the market.
There are several science technologies available that increase the production of research points:
Idea Generation
3
+1 Research Point per Turn
Scientific Method
4
+1 Research Point per Turn
Medical Research
6
+2 Research Point per Turn
Neuronal Networks
8
+2 Research Point per Turn
Artificial Intelligence
12
+3 Research Point per Turn

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