Border Clash
  • Overview
  • Community
  • Game Mechanics
    • How to Play
      • Game Objective
      • Turn Phases
      • Controls
  • Economy
    • Map
    • Resources
    • Income
    • Market
  • Units
    • Units
    • Deployment
    • Movement
  • Combat
    • Declaring Attacks
    • Attack Types
    • Battle Order
    • Combat System
    • Combat Bonuses
  • Research
  • Outlook
    • Roadmap
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  1. Combat

Combat System

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Last updated 1 year ago

Each battle consists of one or more attack rounds.

The battle will continue until either all attacking countries or the defending country is defeated.

Attack Round

In each attack round, all involved players will attack, i.e. roll their dies, at the same time.

Each player throws one die per attacking unit, up to a maximum of 3 dies.

The remaining units will stay in reserve.

The game automatically picks the strongest units to attack and the weakest units to be destroyed.

Hit or Miss

Depending on the and their dice, a die throw can either:

  • Miss

  • Hit

  • Double Hit

Every hit destroys one unit of each attacking/defending opponent.

Draws

In case all attackers and defenders lose all units in the same , the battle is finished without conclusion.

A potential defender keeps it's country, even if the country is now undefended (without units).

unit type
attack round